]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
st-theme-node-drawing: Move most of the cached paint state to another struct
authorJasper St. Pierre <jstpierre@mecheye.net>
Thu, 4 Apr 2013 23:47:28 +0000 (19:47 -0400)
committerJasper St. Pierre <jstpierre@mecheye.net>
Fri, 3 May 2013 14:50:30 +0000 (10:50 -0400)
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.

It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.

https://bugzilla.gnome.org/show_bug.cgi?id=697274

src/st/st-theme-node-drawing.c
src/st/st-theme-node-private.h
src/st/st-theme-node.c

index 02b5af90e0ed656e48b838094077ab79ad82eb11..70d96378173b340409bd1450be5f9e4621dc2c2c 100644 (file)
@@ -462,6 +462,7 @@ get_background_coordinates (StThemeNode *node,
 
 static void
 get_background_position (StThemeNode             *self,
+                         StThemeNodePaintState   *state,
                          const ClutterActorBox   *allocation,
                          ClutterActorBox         *result,
                          ClutterActorBox         *texture_coords)
@@ -472,8 +473,8 @@ get_background_position (StThemeNode             *self,
   gdouble scale_w, scale_h;
 
   /* get the background image size */
-  background_image_width = cogl_texture_get_width (self->background_texture);
-  background_image_height = cogl_texture_get_height (self->background_texture);
+  background_image_width = cogl_texture_get_width (state->background_texture);
+  background_image_height = cogl_texture_get_height (state->background_texture);
 
   /* get the painting area size */
   painting_area_width = allocation->x2 - allocation->x1;
@@ -1269,60 +1270,62 @@ st_theme_node_prerender_background (StThemeNode *node,
 }
 
 void
-_st_theme_node_free_drawing_state (StThemeNode  *node)
+_st_theme_node_paint_state_free (StThemeNodePaintState *state)
 {
   int corner_id;
 
-  if (node->background_texture != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->background_texture);
-  if (node->background_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->background_material);
-  if (node->background_shadow_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->background_shadow_material);
-  if (node->border_slices_texture != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->border_slices_texture);
-  if (node->border_slices_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->border_slices_material);
-  if (node->prerendered_texture != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->prerendered_texture);
-  if (node->prerendered_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->prerendered_material);
-  if (node->box_shadow_material != COGL_INVALID_HANDLE)
-    cogl_handle_unref (node->box_shadow_material);
+  if (state->background_texture != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->background_texture);
+  if (state->background_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->background_material);
+  if (state->background_shadow_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->background_shadow_material);
+  if (state->border_slices_texture != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->border_slices_texture);
+  if (state->border_slices_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->border_slices_material);
+  if (state->prerendered_texture != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->prerendered_texture);
+  if (state->prerendered_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->prerendered_material);
+  if (state->box_shadow_material != COGL_INVALID_HANDLE)
+    cogl_handle_unref (state->box_shadow_material);
 
   for (corner_id = 0; corner_id < 4; corner_id++)
-    if (node->corner_material[corner_id] != COGL_INVALID_HANDLE)
-      cogl_handle_unref (node->corner_material[corner_id]);
+    if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
+      cogl_handle_unref (state->corner_material[corner_id]);
 
-  _st_theme_node_init_drawing_state (node);
+  _st_theme_node_paint_state_init (state);
 }
 
 void
-_st_theme_node_init_drawing_state (StThemeNode *node)
+_st_theme_node_paint_state_init (StThemeNodePaintState *state)
 {
   int corner_id;
 
-  node->background_texture = COGL_INVALID_HANDLE;
-  node->background_material = COGL_INVALID_HANDLE;
-  node->background_shadow_material = COGL_INVALID_HANDLE;
-  node->box_shadow_material = COGL_INVALID_HANDLE;
-  node->border_slices_texture = COGL_INVALID_HANDLE;
-  node->border_slices_material = COGL_INVALID_HANDLE;
-  node->prerendered_texture = COGL_INVALID_HANDLE;
-  node->prerendered_material = COGL_INVALID_HANDLE;
+  state->background_texture = COGL_INVALID_HANDLE;
+  state->background_material = COGL_INVALID_HANDLE;
+  state->background_shadow_material = COGL_INVALID_HANDLE;
+  state->box_shadow_material = COGL_INVALID_HANDLE;
+  state->border_slices_texture = COGL_INVALID_HANDLE;
+  state->border_slices_material = COGL_INVALID_HANDLE;
+  state->prerendered_texture = COGL_INVALID_HANDLE;
+  state->prerendered_material = COGL_INVALID_HANDLE;
 
   for (corner_id = 0; corner_id < 4; corner_id++)
-    node->corner_material[corner_id] = COGL_INVALID_HANDLE;
+    state->corner_material[corner_id] = COGL_INVALID_HANDLE;
 }
 
 static void st_theme_node_paint_borders (StThemeNode           *node,
+                                         StThemeNodePaintState *state,
                                          const ClutterActorBox *box,
                                          guint8                 paint_opacity);
 
 static void
-st_theme_node_render_resources (StThemeNode   *node,
-                                float          width,
-                                float          height)
+st_theme_node_render_resources (StThemeNode           *node,
+                                StThemeNodePaintState *state,
+                                float                  width,
+                                float                  height)
 {
   StTextureCache *texture_cache;
   StBorderImage *border_image;
@@ -1342,10 +1345,10 @@ st_theme_node_render_resources (StThemeNode   *node,
    * geometry change versus things that can be cached regardless, such as
    * a background image.
    */
-  _st_theme_node_free_drawing_state (node);
+  _st_theme_node_paint_state_free (state);
 
-  node->alloc_width = width;
-  node->alloc_height = height;
+  state->alloc_width = width;
+  state->alloc_height = height;
 
   _st_theme_node_ensure_background (node);
   _st_theme_node_ensure_geometry (node);
@@ -1400,21 +1403,21 @@ st_theme_node_render_resources (StThemeNode   *node,
 
       filename = st_border_image_get_filename (border_image);
 
-      node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
+      state->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
     }
 
-  if (node->border_slices_texture)
-    node->border_slices_material = _st_create_texture_material (node->border_slices_texture);
+  if (state->border_slices_texture)
+    state->border_slices_material = _st_create_texture_material (state->border_slices_texture);
   else
-    node->border_slices_material = COGL_INVALID_HANDLE;
+    state->border_slices_material = COGL_INVALID_HANDLE;
 
-  node->corner_material[ST_CORNER_TOPLEFT] =
+  state->corner_material[ST_CORNER_TOPLEFT] =
     st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
-  node->corner_material[ST_CORNER_TOPRIGHT] =
+  state->corner_material[ST_CORNER_TOPRIGHT] =
     st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
-  node->corner_material[ST_CORNER_BOTTOMRIGHT] =
+  state->corner_material[ST_CORNER_BOTTOMRIGHT] =
     st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
-  node->corner_material[ST_CORNER_BOTTOMLEFT] =
+  state->corner_material[ST_CORNER_BOTTOMLEFT] =
     st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
 
   /* Use cairo to prerender the node if there is a gradient, or
@@ -1430,21 +1433,21 @@ st_theme_node_render_resources (StThemeNode   *node,
       || (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
       || (background_image && (has_border || has_border_radius))
       || has_large_corners)
-    node->prerendered_texture = st_theme_node_prerender_background (node, width, height);
+    state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
 
-  if (node->prerendered_texture)
-    node->prerendered_material = _st_create_texture_material (node->prerendered_texture);
+  if (state->prerendered_texture)
+    state->prerendered_material = _st_create_texture_material (state->prerendered_texture);
   else
-    node->prerendered_material = COGL_INVALID_HANDLE;
+    state->prerendered_material = COGL_INVALID_HANDLE;
 
   if (box_shadow_spec && !has_inset_box_shadow)
     {
-      if (node->border_slices_texture != COGL_INVALID_HANDLE)
-        node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
-                                                                node->border_slices_texture);
-      else if (node->prerendered_texture != COGL_INVALID_HANDLE)
-        node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
-                                                                node->prerendered_texture);
+      if (state->border_slices_texture != COGL_INVALID_HANDLE)
+        state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+                                                                 state->border_slices_texture);
+      else if (state->prerendered_texture != COGL_INVALID_HANDLE)
+        state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+                                                                 state->prerendered_texture);
       else if (node->background_color.alpha > 0 || has_border)
         {
           CoglHandle buffer, offscreen;
@@ -1468,12 +1471,12 @@ st_theme_node_render_resources (StThemeNode   *node,
               cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
               cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
 
-              st_theme_node_paint_borders (node, &box, 0xFF);
+              st_theme_node_paint_borders (node, state, &box, 0xFF);
               cogl_pop_framebuffer ();
               cogl_handle_unref (offscreen);
 
-              node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
-                                                                      buffer);
+              state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+                                                                       buffer);
             }
           cogl_handle_unref (buffer);
         }
@@ -1482,16 +1485,16 @@ st_theme_node_render_resources (StThemeNode   *node,
   background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
   if (background_image != NULL && !has_border && !has_border_radius)
     {
-      node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
-      node->background_material = _st_create_texture_material (node->background_texture);
+      state->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
+      state->background_material = _st_create_texture_material (state->background_texture);
 
       if (node->background_repeat)
-        cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
+        cogl_material_set_layer_wrap_mode (state->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
 
       if (background_image_shadow_spec)
         {
-          node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
-                                                                         node->background_texture);
+          state->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
+                                                                          state->background_texture);
         }
     }
 }
@@ -1516,6 +1519,7 @@ paint_material_with_opacity (CoglHandle       material,
 
 static void
 st_theme_node_paint_borders (StThemeNode           *node,
+                             StThemeNodePaintState *state,
                              const ClutterActorBox *box,
                              guint8                 paint_opacity)
 {
@@ -1622,13 +1626,13 @@ st_theme_node_paint_borders (StThemeNode           *node,
     {
       for (corner_id = 0; corner_id < 4; corner_id++)
         {
-          if (node->corner_material[corner_id] == COGL_INVALID_HANDLE)
+          if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
             continue;
 
-          cogl_material_set_color4ub (node->corner_material[corner_id],
+          cogl_material_set_color4ub (state->corner_material[corner_id],
                                       paint_opacity, paint_opacity,
                                       paint_opacity, paint_opacity);
-          cogl_set_source (node->corner_material[corner_id]);
+          cogl_set_source (state->corner_material[corner_id]);
 
           switch (corner_id)
             {
@@ -1781,6 +1785,7 @@ st_theme_node_paint_borders (StThemeNode           *node,
 
 static void
 st_theme_node_paint_sliced_border_image (StThemeNode           *node,
+                                         StThemeNodePaintState *state,
                                          float                  width,
                                          float                  height,
                                          guint8                 paint_opacity)
@@ -1798,8 +1803,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode           *node,
   st_border_image_get_borders (border_image,
                                &border_left, &border_right, &border_top, &border_bottom);
 
-  img_width = cogl_texture_get_width (node->border_slices_texture);
-  img_height = cogl_texture_get_height (node->border_slices_texture);
+  img_width = cogl_texture_get_width (state->border_slices_texture);
+  img_height = cogl_texture_get_height (state->border_slices_texture);
 
   tx1 = border_left / img_width;
   tx2 = (img_width - border_right) / img_width;
@@ -1814,7 +1819,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode           *node,
   if (ey < 0)
     ey = border_bottom;          /* FIXME ? */
 
-  material = node->border_slices_material;
+  material = state->border_slices_material;
   cogl_material_set_color4ub (material,
                               paint_opacity, paint_opacity, paint_opacity, paint_opacity);
 
@@ -1939,6 +1944,7 @@ st_theme_node_paint (StThemeNode           *node,
 {
   float width, height;
   ClutterActorBox allocation;
+  StThemeNodePaintState *state = &node->state;
 
   /* Some things take an ActorBox, some things just width/height */
   width = box->x2 - box->x1;
@@ -1950,8 +1956,8 @@ st_theme_node_paint (StThemeNode           *node,
   if (width <= 0 || height <= 0)
     return;
 
-  if (node->alloc_width != width || node->alloc_height != height)
-    st_theme_node_render_resources (node, width, height);
+  if (state->alloc_width != width || state->alloc_height != height)
+    st_theme_node_render_resources (node, state, width, height);
 
   /* Rough notes about the relationship of borders and backgrounds in CSS3;
    * see http://www.w3.org/TR/css3-background/ for more accurate details.
@@ -1979,16 +1985,16 @@ st_theme_node_paint (StThemeNode           *node,
    *    such that it's aligned to the outside edges)
    */
 
-  if (node->box_shadow_material)
+  if (state->box_shadow_material)
     _st_paint_shadow_with_opacity (node->box_shadow,
-                                   node->box_shadow_material,
+                                   state->box_shadow_material,
                                    &allocation,
                                    paint_opacity);
 
-  if (node->prerendered_material != COGL_INVALID_HANDLE ||
-      node->border_slices_material != COGL_INVALID_HANDLE)
+  if (state->prerendered_material != COGL_INVALID_HANDLE ||
+      state->border_slices_material != COGL_INVALID_HANDLE)
     {
-      if (node->prerendered_material != COGL_INVALID_HANDLE)
+      if (state->prerendered_material != COGL_INVALID_HANDLE)
         {
           ClutterActorBox paint_box;
 
@@ -1996,23 +2002,23 @@ st_theme_node_paint (StThemeNode           *node,
                                                   &allocation,
                                                   &paint_box);
 
-          paint_material_with_opacity (node->prerendered_material,
+          paint_material_with_opacity (state->prerendered_material,
                                        &paint_box,
                                        NULL,
                                        paint_opacity);
         }
 
-      if (node->border_slices_material != COGL_INVALID_HANDLE)
-        st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
+      if (state->border_slices_material != COGL_INVALID_HANDLE)
+        st_theme_node_paint_sliced_border_image (node, state, width, height, paint_opacity);
     }
   else
     {
-      st_theme_node_paint_borders (node, box, paint_opacity);
+      st_theme_node_paint_borders (node, state, box, paint_opacity);
     }
 
   st_theme_node_paint_outline (node, box, paint_opacity);
 
-  if (node->background_texture != COGL_INVALID_HANDLE)
+  if (state->background_texture != COGL_INVALID_HANDLE)
     {
       ClutterActorBox background_box;
       ClutterActorBox texture_coords;
@@ -2024,7 +2030,7 @@ st_theme_node_paint (StThemeNode           *node,
        */
       has_visible_outline = st_theme_node_has_visible_outline (node);
 
-      get_background_position (node, &allocation, &background_box, &texture_coords);
+      get_background_position (node, state, &allocation, &background_box, &texture_coords);
 
       if (has_visible_outline || node->background_repeat)
         cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
@@ -2042,13 +2048,13 @@ st_theme_node_paint (StThemeNode           *node,
        * there is nothing (like a border, or the edge of the background color)
        * to logically confine it.
        */
-      if (node->background_shadow_material != COGL_INVALID_HANDLE)
+      if (state->background_shadow_material != COGL_INVALID_HANDLE)
         _st_paint_shadow_with_opacity (node->background_image_shadow,
-                                       node->background_shadow_material,
+                                       state->background_shadow_material,
                                        &background_box,
                                        paint_opacity);
 
-      paint_material_with_opacity (node->background_material,
+      paint_material_with_opacity (state->background_material,
                                    &background_box,
                                    &texture_coords,
                                    paint_opacity);
@@ -2058,60 +2064,71 @@ st_theme_node_paint (StThemeNode           *node,
     }
 }
 
-/**
- * st_theme_node_copy_cached_paint_state:
- * @node: a #StThemeNode
- * @other: a different #StThemeNode
- *
- * Copy cached painting state from @other to @node. This function can be used to
- * optimize redrawing cached background images when the style on an element changess
- * in a way that doesn't affect background drawing. This function must only be called
- * if st_theme_node_paint_equal (node, other) returns %TRUE.
- */
-void
-st_theme_node_copy_cached_paint_state (StThemeNode *node,
-                                       StThemeNode *other)
+static void
+st_theme_node_paint_state_copy (StThemeNodePaintState *state,
+                                StThemeNodePaintState *other)
 {
   int corner_id;
 
-  g_return_if_fail (ST_IS_THEME_NODE (node));
-  g_return_if_fail (ST_IS_THEME_NODE (other));
-
-  if (node == other)
+  if (state == other)
     return;
 
   /* Check omitted for speed: */
   /* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
 
-  _st_theme_node_free_drawing_state (node);
+  _st_theme_node_paint_state_free (state);
 
-  node->alloc_width = other->alloc_width;
-  node->alloc_height = other->alloc_height;
+  state->alloc_width = other->alloc_width;
+  state->alloc_height = other->alloc_height;
 
   if (other->background_shadow_material)
-    node->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
+    state->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
   if (other->box_shadow_material)
-    node->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
+    state->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
   if (other->background_texture)
-    node->background_texture = cogl_handle_ref (other->background_texture);
+    state->background_texture = cogl_handle_ref (other->background_texture);
   if (other->background_material)
-    node->background_material = cogl_handle_ref (other->background_material);
+    state->background_material = cogl_handle_ref (other->background_material);
   if (other->border_slices_texture)
-    node->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
+    state->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
   if (other->border_slices_material)
-    node->border_slices_material = cogl_handle_ref (other->border_slices_material);
+    state->border_slices_material = cogl_handle_ref (other->border_slices_material);
   if (other->prerendered_texture)
-    node->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
+    state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
   if (other->prerendered_material)
-    node->prerendered_material = cogl_handle_ref (other->prerendered_material);
+    state->prerendered_material = cogl_handle_ref (other->prerendered_material);
   for (corner_id = 0; corner_id < 4; corner_id++)
     if (other->corner_material[corner_id])
-      node->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
+      state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
+}
+
+/**
+ * st_theme_node_copy_cached_paint_state:
+ * @node: a #StThemeNode
+ * @other: a different #StThemeNode
+ *
+ * Copy cached painting state from @other to @node. This function can be used to
+ * optimize redrawing cached background images when the style on an element changess
+ * in a way that doesn't affect background drawing. This function must only be called
+ * if st_theme_node_paint_equal (node, other) returns %TRUE.
+ */
+void
+st_theme_node_copy_cached_paint_state (StThemeNode *node,
+                                       StThemeNode *other)
+{
+  st_theme_node_paint_state_copy (&node->state,
+                                  &other->state);
+}
+
+static void
+st_theme_node_paint_state_invalidate (StThemeNodePaintState *state)
+{
+  state->alloc_width = 0;
+  state->alloc_height = 0;
 }
 
 void
 st_theme_node_invalidate_paint_state (StThemeNode *node)
 {
-  node->alloc_width = 0;
-  node->alloc_height = 0;
+  st_theme_node_paint_state_invalidate (&node->state);
 }
index 1f87591424609dd1bd2a115e7c66cd2944db6f88..e90835ee60e429039ff0c8d7a42814890c115d77 100644 (file)
 
 G_BEGIN_DECLS
 
+typedef struct _StThemeNodePaintState StThemeNodePaintState;
+
+struct _StThemeNodePaintState {
+  float alloc_width;
+  float alloc_height;
+
+  CoglHandle background_texture;
+  CoglHandle background_material;
+  CoglHandle border_slices_texture;
+  CoglHandle border_slices_material;
+  CoglHandle background_shadow_material;
+  CoglHandle box_shadow_material;
+  CoglHandle prerendered_texture;
+  CoglHandle prerendered_material;
+  CoglHandle corner_material[4];
+};
+
 struct _StThemeNode {
   GObject parent;
 
@@ -100,19 +117,7 @@ struct _StThemeNode {
   guint text_shadow_computed : 1;
   guint link_type : 2;
 
-  /* Graphics state */
-  float alloc_width;
-  float alloc_height;
-
-  CoglHandle background_shadow_material;
-  CoglHandle box_shadow_material;
-  CoglHandle background_texture;
-  CoglHandle background_material;
-  CoglHandle border_slices_texture;
-  CoglHandle border_slices_material;
-  CoglHandle prerendered_texture;
-  CoglHandle prerendered_material;
-  CoglHandle corner_material[4];
+  StThemeNodePaintState state;
 };
 
 struct _StThemeNodeClass {
@@ -123,8 +128,8 @@ struct _StThemeNodeClass {
 void _st_theme_node_ensure_background (StThemeNode *node);
 void _st_theme_node_ensure_geometry (StThemeNode *node);
 
-void _st_theme_node_init_drawing_state (StThemeNode *node);
-void _st_theme_node_free_drawing_state (StThemeNode *node);
+void _st_theme_node_paint_state_init (StThemeNodePaintState *state);
+void _st_theme_node_paint_state_free (StThemeNodePaintState *state);
 
 G_END_DECLS
 
index db6b023b4e9aac336f5cab38aaaf240afd90faa5..91e8f092739695628c329cc6780714272ee01f1f 100644 (file)
@@ -49,7 +49,7 @@ static void
 st_theme_node_init (StThemeNode *node)
 {
   node->transition_duration = -1;
-  _st_theme_node_init_drawing_state (node);
+  _st_theme_node_paint_state_init (&node->state);
 }
 
 static void
@@ -152,7 +152,7 @@ st_theme_node_finalize (GObject *object)
   if (node->background_image)
     g_free (node->background_image);
 
-  _st_theme_node_free_drawing_state (node);
+  _st_theme_node_paint_state_free (&node->state);
 
   G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
 }